

One thing to remember is that if you’re going to use depth based effects (HBAO / MXAO, Depth of Field, or some SMAA depth effects), you need to configure the preprocessor definitions according to any notes that are specific for the game you are working on – you can find a huge list of Games and recommended depth-based definitions on the Reshade website, or their forums for any troubleshooting advice.It’s pretty intuitive, basically like a huge Graphics Options menu. Now you can enable effects in the Home tab – the variables for configuring the effects are in the lower area, and you can search through them.Then click on “Reload” in the Hometab, and all of the available shaders should appear. Typically It should be \reshade-shaders\Shaders and Textures. If you don’t see any shaders in the main tab, or you downloaded custom shader packs, look in the Settings menu for where ReShade should look for its shaders.To make configuring things a bit easier, click on the Settings button and change the Input Processing option to “ Block all input when overlay is visible”.It will show you a brief tutorial, so just go through it.


